Business & Economics
Lottery
100%
Auction Design
69%
Adverse Selection
53%
Secretary Problem
41%
Matching Markets
38%
Random Graphs
36%
School Choice
36%
World Wide Web
34%
Hunting
33%
Affordable Housing
33%
Bid
31%
Bitcoin
30%
Guarantee
29%
Auctions
29%
Employers
27%
Oligopoly
26%
Congestion
26%
Outside Options
20%
Hardware
17%
Second-price Auction
16%
Performance
15%
Bidding
14%
Targeting
13%
Screening
12%
IS Strategy
11%
Miners
11%
Strategy-proof
10%
Seat
10%
Heavy-tailed Distribution
9%
Inefficiency
9%
Optimal Auction
9%
Costs
9%
Optimal Matching
7%
Incentives
6%
Expected Value
6%
Bipartite Graph
6%
Tragedy of the Commons
6%
Approximation
5%
Hazard Rate
5%
Concentrated Ownership
5%
Trade-offs
5%
Disadvantage
5%
Currency
5%
User Experience
5%
Market Clearing
5%
Search Costs
5%
Efficient Markets
5%
Mathematics
Reduced Ring
36%
Welfare
34%
Support Vector Machine
32%
Cutting Planes
32%
Incomplete Information
31%
Training
27%
Cascade
27%
Prime Ideal
27%
Local Ring
27%
Random Graphs
24%
Bipartite Graph
23%
Completion
23%
Nonexistence
22%
Fiber
22%
Customers
21%
Training Algorithm
21%
Review
18%
High Performance
16%
Business
16%
Percent
15%
Necessary Conditions
14%
Vertex of a graph
14%
Noetherian Ring
13%
Sufficient Conditions
12%
Efficient Algorithms
11%
Finite Set
10%
Minimise
10%
Ring
8%
Demonstrate
7%
Subset
7%
Deviation
6%
Profit
5%
Incentives
5%
Performance
5%
Intuitive
5%
Engineering & Materials Science
Bitcoin
36%
Miners
30%
Oils and fats
30%
Random variables
26%
Marketing
25%
Support vector machines
20%
Feature extraction
20%
Display devices
19%
Internet
17%
Profitability
7%
Visibility
6%
Costs
5%