Abstract
Virtual prototyping attempts to replace physical models with virtual models for the purpose of design evaluation. One task a virtual prototyping environment can address is the accessibility of the components of a mechanical system. In this paper, we demonstrate a haptics-based virtual prototyping system for finding collision-free paths for moving models in complex polygonal environments. The system can handle models and environments with hundreds of thousands of triangles, and augments innate human talents at searching for collision-free paths.
Original language | English (US) |
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Title of host publication | Proceedings of the ASME Design Engineering Technical Conference and Computers and Information in Engineering Conference 2004 |
Subtitle of host publication | Volume 1: 30th Design Automation Conference |
Pages | 993-997 |
Number of pages | 5 |
Volume | 1 |
State | Published - Dec 1 2004 |
Event | 2004 ASME Design Engineering Technical Conferences and Computers and Information in Engineering Conference - Salt Lake City, UT, United States Duration: Sep 28 2004 → Oct 2 2004 |
Other
Other | 2004 ASME Design Engineering Technical Conferences and Computers and Information in Engineering Conference |
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Country/Territory | United States |
City | Salt Lake City, UT |
Period | 9/28/04 → 10/2/04 |