Abstract
Little prior research has empirically examined anonymity in learning. In this study, we manipulatedlearner identity by experimentally assigning learners to participate in online discussion either anonymouslyor using their actual name, crossed with learning medium (OpenSim/Second Life vs. real-timechat), with the goal of determining if anonymous discussion in multi-user virtual environments (MUVE)provides unique value to learning (a 2x2 between-subjects design). Results from a quantitative hierarchicalmultiple regression analysis revealed both main effects: participants who were anonymous scored lower(d = -0.46) and participants discussing in a MUVE scored lower (d = -0.47) on the learning measurewithout interactive effect, suggesting that anonymizing participants during content-related discussionmay reduce learning under certain circumstances. We suggest instructors encourage learners to representthemselves authentically in any VEs to maximize learning and also discourage instructors fromadopting MUVEs if their only reason to do so is to host synchronous discussion.
Original language | English (US) |
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Title of host publication | Transforming Gaming and Computer Simulation Technologies across Industries |
Publisher | IGI Global |
Pages | 80-93 |
Number of pages | 14 |
ISBN (Electronic) | 9781522518181 |
ISBN (Print) | 1522518177, 9781522518174 |
DOIs | |
State | Published - Nov 23 2016 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:© 2017 by IGI Global. All rights reserved.