Abstract
New information and communication technologies and emerging learning models have triggered a new wave of educational innovation-electronic learning (E-learning). This study utilizes a hypercube innovation model to analyze the differences in technology and learning models (instruction model/environment) used in traditional classroom learning versus E-learning environments. The results show that the innovation from traditional classroom learning to E-learning is radical for both the learner and instructor, leading to drastic changes in the technology and learning model. For educational institutions, the technology is a fundamental change, while the learning model is reinforced. From the dynamic capability perspectives, a set of core capabilities needed for successfully exploiting E-learning is identified. These results provide insight for learners, instructors and educational institutions for enhancing their understanding of E-learning innovation, and provide guidelines to help E-learning stakeholders adapt from the traditional classroom to E-learning environments.
Original language | English (US) |
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Pages (from-to) | 1851-1866 |
Number of pages | 16 |
Journal | Computers in Human Behavior |
Volume | 24 |
Issue number | 5 |
DOIs | |
State | Published - Sep 2008 |
Bibliographical note
Funding Information:This research was partially supported by the National Science Council of Taiwan under Grant # NSC 94-2416-H-110-017 and by Aim for the Top University Plan of the National Sun Yat-Sen University and Ministry of Education, Taiwan.
Keywords
- Core capabilities
- E-learning
- Hypercube model
- Innovation
- Instructional design