Brain plasticity through the life span: Learning to learn and action video games

Daphne Bavelier, C. Shawn Green, Alexandre Pouget, Paul Schrater

Research output: Contribution to journalReview articlepeer-review

367 Scopus citations

Abstract

The ability of the human brain to learn is exceptional. Yet, learning is typically quite specific to the exact task used during training, a limiting factor for practical applications such as rehabilitation, workforce training, or education. The possibility of identifying training regimens that have a broad enough impact to transfer to a variety of tasks is thus highly appealing. This work reviews how complex training environments such as action video game play may actually foster brain plasticity and learning. This enhanced learning capacity, termed learning to learn, is considered in light of its computational requirements and putative neural mechanisms.

Original languageEnglish (US)
Pages (from-to)391-416
Number of pages26
JournalAnnual review of neuroscience
Volume35
DOIs
StatePublished - Jul 2012

Keywords

  • c gnitive control
  • generalization
  • hierarchy
  • knowledge
  • learning rules
  • probabilistic inference
  • resource allocation
  • transfer

Fingerprint

Dive into the research topics of 'Brain plasticity through the life span: Learning to learn and action video games'. Together they form a unique fingerprint.

Cite this