Abstract
Motion sickness is a major cause of discomfort for users of virtual reality (VR) systems. Over the past several years, several techniques have been proposed to mitigate motion sickness, such as high-quality 'room-scale' tracking systems, dynamic field of view modification, and displaying static or dynamic rest frames. At the same time, an absence of real world spatial cues may cause trouble during movement in virtual reality, and users may collide with physical obstacles. To address both of these problems, we propose a novel technique that combines dynamic field of view modification with rest frames generated from 3D scans of the physical environment. As the users moves, either physically and/or virtually, the displayed field of view can be artificially reduced to reveal a wireframe visualization of the real world geometry in the periphery, rendered in the same reference frame as the user. Although empirical studies have not yet been conducted, informal testing suggests that this approach is a promising method for reducing motion sickness and improving user safety at the same time.
Original language | English (US) |
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Title of host publication | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 1882-1883 |
Number of pages | 2 |
ISBN (Electronic) | 9781728113777 |
DOIs | |
State | Published - Mar 2019 |
Event | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan Duration: Mar 23 2019 → Mar 27 2019 |
Publication series
Name | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings |
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Conference
Conference | 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 |
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Country/Territory | Japan |
City | Osaka |
Period | 3/23/19 → 3/27/19 |
Bibliographical note
Publisher Copyright:© 2019 IEEE.
Keywords
- Centered computing
- Human
- Human computer interaction (HCI)
- Interaction paradigms
- Virtual reality