COVID-Vision: A virtual reality experience to encourage mindfulness of social distancing in public spaces

Danhua Zhang, Malik Khadar, Brett Schumacher, Madhava Raveendra, Sam Adeniyi, Fei Wu, Sahar Aseeri, Evan Suma Rosenberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Social distancing is currently the most effective known countermeasure against the rapid proliferation of the virus that causes COVID-19. This project aims to encourage mindfulness about maintaining interpersonal distance in shared public spaces through a multi-user virtual reality experience that simulates shopping in a grocery store. The virtual environment is populated with non-player characters that navigate through the store and also supports up to 20 concurrent live users represented as avatars. Real-time feedback is implemented using a dynamic visual effect that reacts to physical proximity, and comparative performance metrics are also provided for users to reflect on after the task is completed.

Original languageEnglish (US)
Title of host publicationProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages697-698
Number of pages2
ISBN (Electronic)9780738113678
DOIs
StatePublished - Mar 2021
Event2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 - Virtual, Lisbon, Portugal
Duration: Mar 27 2021Apr 3 2021

Publication series

NameProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021

Conference

Conference2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Country/TerritoryPortugal
CityVirtual, Lisbon
Period3/27/214/3/21

Bibliographical note

Funding Information:
This material is based upon work supported by the National Science Foundation under Grant No. 2029535.

Publisher Copyright:
© 2021 IEEE.

Keywords

  • Computer graphics
  • Computing methodologies
  • Graphics systems and interfaces
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Virtual reality

Fingerprint

Dive into the research topics of 'COVID-Vision: A virtual reality experience to encourage mindfulness of social distancing in public spaces'. Together they form a unique fingerprint.

Cite this