Effects of Exergaming on College Students’ Situational Interest, Self-Efficacy, and Motion Sickness

Madeline R. Lawrence, Hung I. Wan, Wenxi Liu, Daniel J. McDonough, Shivani Mishra, Zan Gao

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

Objective: Given the low levels of physical activity (PA) among U.S. college students, the use of exergaming as a supplement to traditional exercise may promote higher levels of motivation and PA. Therefore, this study’s purpose was to examine the effect of two different exergames on college students’ situational interest (SI), self-efficacy (SE), and equilibrium change (EQC) compared to traditional treadmill walking. Methods: Sixty college students (30 female; Mage = 23.6 ± 4.1 years; MBMI = 23.9 ± 4.0 kg/m2 ) participated in three separate 20 min exercise sessions: (1) Xbox 360 Kinect Just Dance; (2) Xbox 360 Kinect Reflex Ridge; and (3) traditional treadmill walking at 4.0 mph. Participants’ SI, SE, and EQC were measured after each session using a series of validated surveys. Results: A mixed model analysis of covariance (ANCOVA) with repeated measures evaluated mean differences between exercise sessions for all outcomes. Significant main effects were observed between the three exercise sessions (all p < 0.01). Specifically, Just Dance and Reflex Ridge sessions yielded significantly higher SI scores than treadmill exercise, F (10, 49) = 54.61, p < 0.01, η2 = 0.92. In addition, participants experienced significantly lower EQC in Reflex Ridge than in treadmill exercise, F (2, 58) = 4.26, p = 0.02, η2 = 0.13. No differences were identified for SE. Conclusion: The integration of exergaming into traditional exercise routines may help to promote higher levels of SI but not SE amongst college students. RR exergaming also demonstrated low EQC as compared to traditional exercise. Experimental study designs are warranted to provide additional evidence on the efficacy of exergaming.

Original languageEnglish (US)
Article number1253
JournalJournal of Clinical Medicine
Volume11
Issue number5
DOIs
StatePublished - Mar 1 2022

Bibliographical note

Publisher Copyright:
© 2022 by the authors. Licensee MDPI, Basel, Switzerland.

Keywords

  • College students
  • Exergaming
  • Motion sickness
  • Self-efficacy
  • Situational interest

PubMed: MeSH publication types

  • Journal Article

Fingerprint

Dive into the research topics of 'Effects of Exergaming on College Students’ Situational Interest, Self-Efficacy, and Motion Sickness'. Together they form a unique fingerprint.

Cite this