Effects of the good behavior game on students with severe disabilities

Lyndsey Aiono Conradi, Joanna Ryan, Olivia Fudge, J. Matt Jameson, Aaron J. Fischer, Michael Farrell, Carrie Eichelberger, Jessica A. Bowman, John McDonnell

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

Numerous studies have demonstrated the positive effects of the Good Behavior Game (GBG); how-ever, limited information exists on the impact of the GBG on students with severe disabilities. This study investigated the impact of the GBG on students with severe disabilities and their off-task behaviors. Three students in three self-contained elementary classrooms and three special education teachers participated in this study. Special Education teachers implemented the GBG during whole group instruction, and researchers used a momentary time sample to measure the percentage of student off-task behavior. A multiple-probe baseline design organized the data to analyze the overall effects of the intervention. All participants showed a decrease in off-task behavior during the GBG. Implementing teachers found the intervention to be socially valid.

Original languageEnglish (US)
Pages (from-to)454-465
Number of pages12
JournalEducation and Training in Autism and Developmental Disabilities
Volume56
Issue number4
StatePublished - Dec 2021

Bibliographical note

Funding Information:
Support for this research was provided in part by the U.S. Department of Education Office of Special Education Programs grant H325160064, The University of Utah Leadership Education Project (ULEP). Correspondence concerning this article should be addressed to Lyndsey Aiono Conradi, University of Hawai'i, Department of Special Education, 1776 University Avenue, U.A. 4 Room 7, Honolulu, HI, 96822. E-mail: lconradi@hawaii.edu

Publisher Copyright:
© Division on Autism and Developmental Disabilities.

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