Inverse Kinematics Assistance for the Creation of Redirected Walking Paths

Jerald Thomas, Seraphina Yong, Evan Suma Rosenberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual reality interactions that require a specific relationship between the virtual and physical coordinate systems, such as passive haptic interactions, are not possible with locomotion techniques using redirected walking. To address this limitation, recent research has introduced environmental alignment, which is the notion of using redirected walking techniques to align the virtual and physical coordinate systems such that these interactions are possible. However, the previous research has only implemented environmental alignment in a reactive manner, and the authors posited that better results could be achieved if a predictive algorithm was instead used. In this work, we introduce a novel way to model the environmental alignment problem as a version of the inverse kinematics problem which can be incorporated into several existing predictive algorithms, as well as a simple proof-of-concept implementation. An exploratory human subject study (N=17) was conducted to evaluate this implementation's usability as a tool for authoring planned path redirected walking scenarios that incorporate physical interactivity. To our knowledge, this is the first study to evaluate redirected walking experience design tools and provides a possible framework for future studies. Our qualitative analysis of the results generated both guidance for integrating automatic solvers and broad recommendations for designing redirected path authoring tools.

Original languageEnglish (US)
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
EditorsHenry Duh, Ian Williams, Jens Grubert, J. Adam Jones, Jianmin Zheng
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages593-602
Number of pages10
ISBN (Electronic)9781665453257
DOIs
StatePublished - 2022
Externally publishedYes
Event21st IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022 - Singapore, Singapore
Duration: Oct 17 2022Oct 21 2022

Publication series

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022

Conference

Conference21st IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
Country/TerritorySingapore
CitySingapore
Period10/17/2210/21/22

Bibliographical note

Funding Information:
This work was supported in part by a US Department of Education GAANN Fellowship through the Department of Computer Science and Engineering, University of Minnesota and a Grant to Advance Graduate Education (GAGE) from the College of Science and Engineering, University of Minnesota. The authors would also like to thank Daniel Keyes for brainstorming some of the critical concepts.

Publisher Copyright:
© 2022 IEEE.

Keywords

  • Computer graphics
  • Computing methodologies
  • Graphics systems and interfaces
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Virtual reality

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