@inproceedings{9cd7a06e96b446e3a57c57e88bbe9e04,
title = "Low cost VR meets low cost multi-touch",
abstract = "This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical VR display with a multi-touch table display. An example user interface technique called Shadow Grab is presented to demonstrate the potential of this design. Extending recent efforts to make VR more accessible to a broad audience, the work makes use of low-cost VR components and demonstrates how these can be combined in a multiple display configuration with low-cost multi-touch hardware, drawing upon knowledge from the rapidly growing low-cost/do-it-yourself multi-touch community. Details needed to implement the interactive environment are provided along with discussion of the limitations of the current design and the potential of future design variants.",
keywords = "VR, low cost, multi-surface, multi-touch, shadow widgets",
author = "Dane Coffey and Fedor Korsakov and Keefe, {Daniel F.}",
year = "2010",
doi = "10.1007/978-3-642-17274-8_35",
language = "English (US)",
isbn = "3642172733",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
number = "PART 2",
pages = "351--360",
booktitle = "Advances in Visual Computing - 6th International Symposium, ISVC 2010, Proceedings",
edition = "PART 2",
note = "6th International, Symposium on Visual Computing, ISVC 2010 ; Conference date: 29-11-2010 Through 01-12-2010",
}