NanoAdventure: Development of a Text-Based Adventure Game in English, Spanish, and Chinese for Communicating about Nanotechnology and the Nanoscale

Natalie V. Hudson-Smith, Wilanyi Alvarez-Reyes, Xiaoxiao Yao, Jiayi He, Rebeca Sarahi Rodriguez, Stephanie Mitchell, Mahmoud Matar Abed, Eleni Spanolios, Miriam O.P. Krause, Christy L. Haynes

Research output: Contribution to journalArticlepeer-review

Abstract

Video games and immersive, narrative experiences are often called upon to help students understand difficult scientific concepts, such as sense of scale. However, the development of educational video games requires expertise and, frequently, a sizable budget. Here, we report on the use of an interactive text-style video game, NanoAdventure, to communicate about sense of scale and nanotechnology to the public. NanoAdventure was developed on an open-source, free-to-use platform with simple coding and enhanced with free or low-cost assets. NanoAdventure was launched in three languages (English, Spanish, Chinese) and compared to textbook-style and blog-style control texts in a randomized study. Participants answered questions on their knowledge of nanotechnology and their attitudes toward nanotechnology before and after reading one randomly assigned text (textbook, blog, or NanoAdventure game). Our results demonstrate that interactive fiction is effective in communicating about sense of scale and nanotechnology as well as the relevance of nanotechnology to a general public. NanoAdventure was found to be the most “fun” and easy to read of all text styles by participants in a randomized trial. Here, we make the case for interactive “Choose Your Own Adventure” style games as another effective tool among educational game models for chemistry and science communication.

Original languageEnglish (US)
Pages (from-to)2269-2280
Number of pages12
JournalJournal of Chemical Education
Volume100
Issue number6
DOIs
StatePublished - Jun 13 2023
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2023 American Chemical Society and Division of Chemical Education, Inc.

Keywords

  • Educational Video Games
  • Interactive Fiction
  • Nanotechnology
  • Scale
  • Text-Based Video Games

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