Abstract
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-of-freedom haptic interface. The algorithm supports activities such as virtual prototyping of complex polygonal models and adding haptic interaction to virtual environments. The underlying collision system computes local minimum distances between the model controlled by the haptic device and the rest of the scene. The haptic rendering computes forces and torques on the moving model based on these local minimum distances.
Original language | English (US) |
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Title of host publication | Proceedings - 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, HAPTICS 2003 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 229-235 |
Number of pages | 7 |
ISBN (Electronic) | 0769518907, 9780769518909 |
DOIs | |
State | Published - 2003 |
Externally published | Yes |
Event | 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, HAPTICS 2003 - Los Angeles, United States Duration: Mar 22 2003 → Mar 23 2003 |
Publication series
Name | Proceedings - 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, HAPTICS 2003 |
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Other
Other | 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, HAPTICS 2003 |
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Country/Territory | United States |
City | Los Angeles |
Period | 3/22/03 → 3/23/03 |
Bibliographical note
Publisher Copyright:© 2003 IEEE.
Keywords
- Computational modeling
- Computer interfaces
- Data structures
- Haptic interfaces
- Layout
- Rendering (computer graphics)
- Shape
- System testing
- Virtual environment
- Virtual prototyping