Abstract
Aim: To compare the effects of two Active Video Game (AVG) protocols on transfer of learning in children with and without Developmental Coordination Disorder (DCD). Methods: Fifty children, aged 6–10 years were randomly allocated to either group A or B. Children in group A participated in a set of Nintendo Wii ball games whereas group B played agility games (8 DCD and 17 typically developing children (TD) per group). Participants in each group practiced Wii games for 20 min twice a week for 10 weeks. All children also practiced ball and agility games in real-world settings, once per week. Results: Both protocols yielded positive effects with the largest effect sizes shown on agility and balance items of the PERF-FIT and KTK tests. No interaction was found on learning real-world games and the virtual protocol, except for a Ping-Pong game. A significant interaction of time by protocol group indicated that the Ball group improved more on BOT-2-Upper-Limb Coordination than the Agility group. Importantly, children with DCD improved comparably with TD peers in virtual and real-world games. Conclusion: Independent of training protocol, both children with DCD and TD children performed better on trained and non-trained ball, balance and agility tasks after 10 weeks of training.
Original language | English (US) |
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Article number | 104399 |
Journal | Research in Developmental Disabilities |
Volume | 133 |
DOIs | |
State | Published - Feb 2023 |
Bibliographical note
Funding Information:We acknowledge the support of parents, children and management of the participating school. Also, the work done by the post graduate students is highly appreciated. Lastly, we thank Dr. Gillian Ferguson for her work as liaison to the school.
Publisher Copyright:
© 2022 Elsevier Ltd
Keywords
- Active video game
- Agility
- Balance
- Motor interventions
- Motor learning
- Motor skills disorder
- Transfer of learning
- Virtual reality
PubMed: MeSH publication types
- Randomized Controlled Trial
- Journal Article