The effect of update rate on the sense of presence within virtual environments

Woodrow Barfield, Claudia Hendrix

Research output: Contribution to journalArticlepeer-review

114 Scopus citations

Abstract

The current study was done to investigate the effect of varying the update rate of a computer-generated simulation (5, 10, 15, 20, 25 Hz) on the sense of presence within stereoscopic virtual environments. Thirteen subjects navigated a virtual representation of Stonehenge and were asked to search for a rune, inscribed upon the wall of one of Stonehenge's edifices. After performing the search task, subjects completed a questionnaire designed to assess their level of presence within the virtual environment. The results indicated that the subjective report of presence within the virtual environment was significantly less using an update rate of 5 and 10 Hz when compared to update rates of 20 and 25 Hz. Furthermore, the reported level of presence using a 15 Hz update rate was similar to the reported level of presence using update rates of 20 and 25 Hz thus indicating that computational resources could be saved using a slower update rate while maintaining a given level of presence. In addition, a factor analysis procedure indicated that the 13 questions designed to assess the subjects sense of presence within virtual Stonehenge could be grouped into three factors: (1) virtual presence, (2) navigation within the virtual environment, and (3) knowledge of real world surroundings while in the virtual world. Finally, comments on a descriptive model of presence within virtual environments are presented.

Original languageEnglish (US)
Pages (from-to)3-15
Number of pages13
JournalVirtual Reality
Volume1
Issue number1
DOIs
StatePublished - Jun 1 1995

Keywords

  • immersion
  • presence
  • update rate
  • virtual environments

Fingerprint

Dive into the research topics of 'The effect of update rate on the sense of presence within virtual environments'. Together they form a unique fingerprint.

Cite this