VR spray painting for training and design

Jonathan Konieczny, Gary W Meyer, Clement Shimizu, John Heckman, Mark Manyen, Marty Rabens

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Scopus citations

Abstract

A system is introduced for the simulation of spray painting. Head mounted display goggles are combined with a tracking system to allow users to paint a virtual surface with a spray gun. Ray tracing is used to simulate droplets landing on the surface of the object, allowing arbitrary shapes and spray gun patterns to be used. This system is combined with previous research on spray gun characteristics to provide a realistic simulation of the spray paint including the effects of viscosity, air pressure, and paint pressure. The simulation provides two different output modes: a non-photorealistic display that gives a visual representation of how much paint has landed on the surface, and a photorealistic simulation of how the paint would actually look on the object once it dried. Useful feedback values such as overspray are given. Experiments were performed to validate the system.

Original languageEnglish (US)
Title of host publicationProceedings - VRST 2008 ACM Symposium on Virtual Reality Software and Technology
Pages293-294
Number of pages2
DOIs
StatePublished - 2008
EventVRST 2008 ACM Symposium on Virtual Reality Software and Technology - Bordeaux, France
Duration: Oct 27 2008Oct 29 2008

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Other

OtherVRST 2008 ACM Symposium on Virtual Reality Software and Technology
Country/TerritoryFrance
CityBordeaux
Period10/27/0810/29/08

Keywords

  • Paint
  • User training
  • VR applications
  • Visualization

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